![]() ![]() Instead, it is possible to set its parameters so that they appear flat and without shading. It is not possible to obtain materials that emit light in Augmented Reality. Roughness Factor 3 to adjust the sharpness of reflections.Metallic Factor 2 to adjust the intensity of the reflections color.Roughness Factor 2 to adjust the sharpness of reflectionsĪs in the case of metals, we act on some parameters to get closer to the desired optical effect.Base Color Factor 1 to get closer to the original color.However, we can improve it by varying the following parameters: Since Keyshot and AR engines use different rendering algorithms, the result may not be perfectly identical. Set a color in Emissive Factor 4 to remove darker shadows.Increase the value of Metallic Factor 3 to get stronger reflections.Increase the Alpha 2 value if the object is too transparent.Adjust the Base Color Factor parameter 1 to restore it to its original color.It may happen that the transparency color of a material is not exported to the GLB. Let's now see some examples of problems and how to solve them within My AR Studio Transparencies We recommend keeping a low value for export tests and raising it only for final export. Higher values will produce a better result but increase export times. Indicates the accuracy of the textures and ambient occlusion. We recommend experimenting with different values to obtain a good compromise between GLB weight and texture quality. Beware that higher dpi correspond to more defined but heavier textures. Small objects will need a high dpi and vice versa. Indicates the texture export resolution and must be set according to the size of the object. It is a global shading effect that greatly increases the realism of objects. To improve the performance of any Augmented Reality material, it is necessary to pay attention to some parameters of the Keyshot export panel in GLB / AR. They are: iridescent colored reflections, colors that vary according to the orientation of the surface such as velvet, optical effects of refraction and translucency, all those that alter the geometries such as bubbles, threads, hairs, etc. These effects will be removed from the material being exported and are not recoverable. ![]() Materials that have non-exportable effects 2. For example: metals, paints, rubbers and plastics, both glossy and opaque, all materials based on textures such as marble, wood and fabrics, transparent materials, and finally special materials such as flat, emissive and wireframe. These materials will be exported, but may need some tweaking once uploaded to My AR Studio (see below). To begin with we can divide the materials into two large groups: In this tutorial we will see which ones are not, which ones are and how to make them perform at their best. Not all Keyshot materials are fully compatible with Augmented Reality. Substance Painter From Substance Painter to Augmented RealityĬoding Background image Keyshot Materials in AR Repeat the command until a satisfactory result is obtained.Import and prepare a file in My Ar Studio.Keyshot From Keyshot to Augmented Reality Intermediate usage Quick Materials in My AR StudioĪugmented Reality Advanced usage Floating objects Docs Menu Getting started Access MyARStudio ![]()
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